Archive for the ‘Portfolio’ Category

PixelBlitz engine v1.0

Saturday, August 23rd, 2008

The PixelBlitz engine is a bitmap blit engine API that aims to be easy to use and very extendable.

“So what exactly is a bitmap blit engine?”

Bitmap blitting is the process of drawing everything to offscreen bitmaps and then rendering one bitmap to display the visual elements. The end result of this is speed. It is much faster than using the traditional display List approach, when doing anything that is graphically heavy.

Features

  • Pixel-level collision detection
  • Layer effects
  • Horizontal and vertical scrolling
  • Parallax scrolling
  • Virtual timeline nearly identical to the MovieClip
  • Memory efficient
  • Fast, fast, fast

Demo

Press any key to switch to the next demo.

PixelBlitz Demo

Project Home

I have created full documentation using ASDoc as well as several examples to get you started quickly. The project is located on GoogleCode at the link below.

PixelBlitz Project home

The project is licensed under the MIT license. That means you can use it for commercial purposes as well as non-commercial. I am hoping that many other developers will find this project useful.

- Norm

Magma Game

Wednesday, August 20th, 2008

Magma Logo

This has been up for a while, but I wanted to have a link to it from my blog. This was my first published game. The game is called Magma and it is based on the classic game “Bomberman”. I had a lot of fun making it and hope to make a sequel at some point. I have posted a link to play the game and a screenshot below.

-Norm

Play Magma