Pixel Displacer Experiment

I have been playing around with image based particles. That is, particles based on the color values of a source image. Along the way I came across something interesting. I mapped the speed of the particles to the white value of another image. Which causes the pixels to move in a cool 3D-like way. The part I dig the most is that there is no 3D code at all. I think I will be doing more with this in the future, as it has a lot of potential. I have posted a demo as well as the source of this below. 

- Norm

 Source

Move the mouse to move the object around. Change the fill and bump values with combo buttons at the top of the demo.

<p>Pixel Displacement Demo</p>

2 Responses to “Pixel Displacer Experiment”

  1. Ericzo Says:

    super impressive! I hope a new kind of game will spawn from this.

  2. Clayton Grey Says:

    I can see an interesting use for this in combination with parallax scrolling. Imagine some sort of limited version of this effect being applied to things as they go by to create some basic depth for them. Sounds like it has some potential.

Leave a Reply